


There are also two bonus stages: the first sees you smash up a car (just like the first game) and the second is a quite dull one where you must walk along breaking flaming barrels. The exception is your trip to a dull, grotty looking countryside in the Netherlands where bombed out buildings and liberally scattered landmines are unlikely to have won Capcom any fans on the Dutch tourist board. Despite a few cuts through abandoned buildings the locations look in surprisingly good condition considering the gangs roaming the streets. Another stage, like the first game, sees the action moves to a train, though to make things different it takes place on top of the carriages. For example in Italy you begin walking along the streets, kicking, elbowing and pile-driving gang members before jumping on to a boat (complete with photo-snapping tourists) to fight some more. This adds a lot of variety, especially as each stage features a few different environments. Rather than keep the action in Metro City, this time around our heroes travel the globe starting in Hong Kong then nipping of to Europe for 4 stages before finishing up in Japan. The only real challenge comes from the fact you have to beat a lot of underlings to get to him, so may be short on lives when it does come to the Final Fight. He’s another hulking brute and, whilst he doesn’t attack the same way as the first three bosses, aside from a spinning kick, he doesn’t really cause you much trouble. Despite being described by the defeated Rolent(o) as the “most powerful” foe, the final boss you combat is in fact a bit crap. Curiously called Rolent in this game he is never the less the same as in the first game: speedily jumping about the place for quick attacks and later dropping grenades everywhere. Level 5 sees the return (or debut if you’re sticking to availible VC releases) of Rolento. At the end of the fourth level things improve when Phillipe, a psychotic clown, smashes on to screen, sliding about the ground and smacking you with his stick. OK, the second guy is more inclined to rush at you, but after defeating the third it still feels all a bit too samey.

End of level bad guys one-through-three are very similar: big hulking brutes with a powerful swipe that occasionally try and jump on you. As before, the variety of enemies make the game interesting to play through but it would have been good to have some all new attacks to go with the new-look gang members. There are a few differences, though: for example the charging foe (Elick) electrocutes you instead of just knocking you over.

You have the standard walk up and jab thugs, some which jump through the air, some that charge at you, and the usual fire-starting types. The only returning members of the Mad Gear are the wrestling Andore family, but whilst the other characters are new their fighting styles will seem very familiar to anyone who played the first game. Should both players want to play as the same character, this can be allowed via a cheat code. Haggar is the same as before, whilst Carlos and Maki are similar (though not identical) to the absent Cody and Guy. The speed and strength of the characters varies and they have a different assortment of moves. There’s a slight change to the character line-up in Final Fight 2: Cody is away with Jessica and Guy can’t be bothered to halt his training to go rescue his missus (jerk), so for this game Haggar is joined by Rena’s sister Maki and random-bloke-with-a-sword, Carlos. Smash open crates and barrels and you may find weapons that can be picked up as well as items to replenish health or increase your points total. This special attack reduces some of your health but can come in handy when you’re surrounded. You have one button for attack and one for jump using them in combination with the d-pad allows you to perform a variety of moves, and pressing them together performs a special attack – which can also be assigned to a third button in the options menu. Character designs are similar and gameplay is just as before: you walk through the stages, the sounds as you pummel various thugs – drowning out the suitably arcadey music.
